What did Pavić play?
Abstract
In this paper we will attempt a thorough interpretation of Milorad Pavić's essay “Novels Without Words“, which is one of the first attempts at a ludo-narrative interpretation of video games in Serbian literary theory. In this essay, Pavić provided a unique testimony on the contemporary hypermedia and hypertextual literature, the central point of this work being his description of four adventure games: Myst, Myst 2: Riven, Zork: Nemesis and Timelapse. By analyzing the historical development of the adventure game genre, their hypertextual architecture, technological characteristics, and certain elements that link them to the general poetics of postmodern fiction, we will attempt to explain the mechanisms of Pavić's ludo-narrative commentary, i.e. the reasons behind his choice of these particular titles for the purpose of demonstrating the literary and artistic value of video games in general.
With this in mind, the first part of our paper presents a brief summary of the development of the adventure game genre, with special accent on the phenomena of so-called “textual adventures”. Here we argue that adventure games, due to the cognitive nature of their interactions and challenges, are inherently suitable to having a developed narrative dimension, which makes the genre open to different kinds of literary influences. This provides an explanation as to why Pavić chose this particular genre as the focal point of his article.
The second part of our examination argues that examples of Pavić's interactive fiction have a structure diametrically different from the hypertextual architecture of video games. While video games usually utilize a hypertextual structure to present, first and foremost, different representations of virtual space, Pavić's interactive fiction has the role of representing temporal and focal nonlinearity.
The third part of our research takes into account different stylistic practices of the aforementioned video games, arguing that Pavić probably chose these particular four titles because of their similarity to his own literary practice. The most important example here is Myst and the different postmodern elements in its ludo-narrative structure, such as motifs of textual meta-reality and the demiurgical nature of the author.
The final part of this research presents arguments that substantiate a theory that Pavić actually did play the games he mentioned, and wasn’t just indirectly informed about them. The main argument is the fact that Pavić knew about the existence of the so-called “walkthroughs”, the supplementary, secondary texts used by players to easily navigate through the game and beat it. While acknowledging that the biographical fact concerning whether Pavić played the games or not is of no particular importance to this research, his direct involvement with this medium will show how much Milorad Pavić, in fact, followed contemporary trends in the hypertextual and hypermedia art.
References
Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: The John Hopkins University Press, 1997.
Barthes, Roland. S/Z. Hoboken: Blackwell Publishing, 2002.
Coover, Robert. "The End of Books". The New York Times, 21. jun 1992. Pristupljeno 17. februara 2019.
Crawford, Chris. The Art of Computer Game Design. Pullman: Washington State University, 1997.
Joyce, Michel. "Afternoon" (odlomak), Postmodern American Fiction: A Norton Anthology. New York: W. W. Norton & Company, 1997.
Pavić, Milorad. Roman kao država i drugi ogledi. Beograd: Plato, 2005.
Pavić, Milorad. Sve priče. Beograd: Zavod za izdavanje udžbenika, 2008.
Pavić, Milorad. Interaktivna dela. Pristupljeno 17. februara 2019.
Ryan, Marie-Laure. Avatars of Story. Minneapolis: University of Minnesota Press, 2006.
Tatarenko, Ala. Poetika forme u prozi srpskog postmodernizma. Beograd: Službeni glasnik, 2013.
Tretiak, Phillipe. "Enfin un roman qu᾽on peut lire dans tous les sens". Paris Match, 17. mart 1988.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their published articles online (e.g., in institutional repositories or on their website, social networks like ResearchGate or Academia), as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).


